Now, it's worth noting that we've been working on this new Swipe & Shoot for about 3 weeks now, so this update is gonna cover a lot. As usual, Jack decided to switch projects spontaneously, so from February 10th to the 11th, we worked for about 10 hours total and managed to get a pretty solid version up and running. Since then, we've been adding features at a pretty reasonable pace, and at this point the game is working about as well as the original, if not better.
And remember, we started the original Swipe & Shoot in November and didn't finish until April, so who knows how far we'll get on this one.
Anyways, the main reason we wanted to remake Swipe & Shoot in the first place was because we really liked the idea, but we felt that the version we had released just didn't reach its full potential. Additionally, there were a lot of gameplay problems that we never really addressed, because at the time we were more focused on actually making something at all.
Just as a refresher, here's a demo of the old game:
See any problems? Well we certainly did. Here were the things we wanted to fix most:
- Swiping on the character makes it hard to see (because your finger blocks the screen)
- Shooting at enemies is difficult (because your finger is right where you want to shoot)
- Vehicle physics are broken
- The models slow down the game
- The bullets sometimes don't work
So how did we fix these? Well you might be able to tell by checking out this demo video of our new game:
Pretty cool right? It's probably worth explaining exactly what's going on here though.
First of all, you can now swipe from anywhere on the screen. That little dotted circle represents where the center of your swipe will be, and when you're driving a vehicle that circle basically behaves like a joystick.
Second of all, you now shoot automatically. You may also notice that the characters have hands now, which makes it possible to aim in more directions to have more varied combat. We also made it so that the bullets aren't physical projectiles, which is both better for physics and for gameplay.
And of course, Jack once again made some awesome low-poly models for the game, which should significantly reduce the amount of lag that people experienced in the original.
Obviously the game isn't done yet, and there are still a lot of bugs and gameplay tweaks left. But, at the very least, this is a pretty solid start and there's still a ton of new features we haven't implemented yet.
In fact, there are even some features that we do have already finished that weren't featured in that demo. Here's a quick list of stuff to look forward to seeing in a future post:
- Campaign levels
- Ally soldiers
- Escort missions
- Projectile weapons (e.g. RPG)
- More vehicles
- An actual story
That's all we have for now though. We hope you're just as excited as we are to bring back Swipe & Shoot!