But it's always nice to take a break, right?
Well that's exactly what Jack said to himself as he decided (in ASL class) to start work on recreating one of my old website classics: Asteroid Escape. If you haven't played it before it's arguably the most popular game nowadays, and even though the story of its release is interesting in its own right, that's not the point of this post. Regardless, you can play it here.
*Note: the game is a bit broken
Anyways, over the course of the last week Jack and I spent our free time working individually in an attempt to remake the game with our own new twists, something I personally have always wanted to do. And, at lunch today, we presented our final products.
Now, for any of you who didn't go to the link, here's what the original game looked like:
So how did we each interpret this? Well we each took some pretty different approaches, and well...I'll let you see for yourselves.
So who won our little competition? Well according to local Asteroid Escape enthusiast Nicolas Chin, there wasn't really a clear answer.
My game (Nathan's) stayed more true to the original both in terms of visuals and physics. It used the same music, almost identical sound effects (with some extra sounds added from the original source material), and more accurately preserved the original difficulty and overall gameplay. However, my game was also filled with inside references that made the game somewhat less accessible to a wider audience, and is only really fun if the player gets those references.
Jack's game, meanwhile, has vastly superior graphics, smoother gameplay, and a much more consistent style. It also happens to feature a nice little story too, which definitely adds to its appeal. Overall, Jack's game is much more mainstream and could potentially be a viable product for release. However, in terms of the actual gameplay, it is, as Nic put it, a "very adventurous approach" and differs quite a bit from the original mechanics. In fact, it's almost a completely different game in terms of how it feels, which may make it less appealing for those who are interested in playing a game more similar to the original.
So in the end no one really won, but I guess that wasn't the point of this little side project of ours. It was fun to show off what we could do given a limited amount of time, and I'd say it turned out pretty well. Jack is excited to potentially present his project at the showcase in addition to Etherium.