We reached 10 updates!
Now this update is a little more...secret, because it's about a secret part of Swipe & Shoot that we have planned since the beginning, and are finally implementing.
Multiplayer. Check it out: https://youtu.be/1GOzTRhlw70.
And yes, there are glitches galore, and lag from both the video and across the network.
So while Jack fixes up the campaign and adds to it, I will be focusing on the multiplayer aspect of the game. Though not quite yet, since, well, I'll be going to Rome until the 7th of January. So you, dear reader, can either wait until then, or send all your thoughts, and/or request to sign up for potential MULTIPLAYER TESTING to firstname.lastname@example.org. Or just sign up and play the single player game by signing up as a beta tester using this form:
Or play online here: njew.icnc.com/SHC/SwipeAndShoot/index.html
And please send feedback here:
Okay, I'll see you guys in about 10 days or so. Well, not really, since it'll be the weekend, but you get the point.
Oh, and just as a cool little extra thing, we used a lot of multiplayer aspects from one of my old and still beloved games called Multiplayer Madness, which you can play here: njew.icnc.com/Games/MultiplayerMadness1.0/MultiplayerMadness1.0.html. It's full of glitches, but it's an old game that can't really be fixed at this point. It's still fun to play, though. Also note, you won't be able to play it at school, because the school prevents connection with this technically unidentified server for safety, obviously. And since it uses Unity Web Player, it does not work in Chrome. Okay I have to go now.