Monday, May 9, 2016

Swipe & Shoot is ON THE APP STORE!!!

Welp, guess this is it. We've completed and uploaded our first app to the App Store! Guess Android users are going to have to wait...though I don't think Google Play is all that hard to work with. Oh well.

Anyways, you can actually download Swipe & Shoot now, with no limitations, no beta testing sign up form. Just look up "Swipe and Shoot" on the App Store and HOPEFULLY it will pop up. If not, then we have made a terrible mistake. Either that or an actual non-SHC person somehow found our app, gave it a review that it probably deserved, and lowered its ratings a ton. And yes, it is 100% free with no ads, no IAPs, just pure Swipe & Shoot goodness. And when I say goodness, I mean the best that we could do. Progress kinda slowed in these last few weeks, in case it wasn't obvious.

But before I finish this off, I'd like to thank all of you beta testers for giving us some ideas and feedback during those middle stages. You've all been a great help to the project, but let's be real: some of you helped more than others.

And speaking of help, we'd like to thank our dads for their help. My dad for his coding support in times of intense stay-up-all-night bug fixes and problem solving, and Jack's dad for his expert UI knowledge and graphical design. If you saw the app now, it looks WAY better overall. Trust me. 

And, of course, we'd like to thank the I2 program, and Mr. Musallam. This app probably wouldn't be where it is today without all you I2 folk.

So I guess that's it. Swipe & Shoot is done, for now. Thanks for reading.

We forgot to's a picture of our app on the App Store!

Tuesday, May 3, 2016

Swipe & Shoot Update 25

The showcase is nearly here, and the game is nearly complete!

As usual, these updates are completely useless, though they do act as a sign of "progress". Regardless, here's what's happened so far for those who care.

First of all, the last of the desert levels (which are probably the most intense, challenging, and epic levels of them all) have been complete for a few weeks now, and we've mostly been fixing some minor bugs and glitches that have been around for some time. We realized that some of the bugs will be in the final game, and that's okay, considering the level of quality one would expect from a game made by a couple of high school freshmen over the course of a few months. Some of these glitches include the classic "shooting through walls" (which we have now reduced, but not removed), enemies randomly disappearing, and all sorts of wacky physics glitches that have now become somewhat standard.

We've also done some minor refinements to the core gameplay, including replacing the straight swiping line with a more accurate arced line, which will allow the "hardcore" players to have swiping precision.

Other than that, the game will be up on the App Store (may take a little longer for the Google Play store, but we'll see) before the showcase (assuming that Apple doesn't just troll us and make us wait three weeks), and we'll be doing our best to advertise the game in the meantime.

We greatly appreciate your support, dear dedicated reader, for wasting your time on these pointless updates and helping us by pointing out all the problems with our game. Hopefully, your time will not have been completely wasted in the end.

And since you probably want some pictures, here are a few: