Monday, September 26, 2016

Space Exploration Game Update 1

Normally I don't make these updates this early...but we have actually made a lot of progress that's worth noting over the past few weeks so I figured that now would be as good a time as any to show what we've got.

Now, we can't show EVERYTHING...but here's a sneak peak of the awesomeness to come. At this rate, we might even be done by December, but hopefully we'll have a lot more to do.

Here are a couple screenshots:




And of course, since these don't give much context:
https://youtu.be/c5UUu5Ya4Gc
Here's a quick demo on mobile!

I know the lighting is all screwed up, but fear not, it's a work in progress. We have only been working on this for a week, after all. Well, the concept was created 2 weeks ago...but that's not important.

Anyways, since you're probably wondering what you do in this game...

...

well let's just say that we are still wondering what you do in this game too. We know it will be resource gathering, but that's about it. No endgame, no challenge, no nothing. For all we know this could just be a test game since we do have like 6 more months to work. So if you actually care...that's too bad.

Welp that's all for now.

Wednesday, September 14, 2016

Q1 I2 Project Benchmark (2016-2017)

BIG GOAL
So as a couple people may remember, our project last year was making an original app (called Swipe & Shoot) that we successfully put up on the App Store. You can see all the previous updates for any information. I mean, the character is used for like all my profile pictures at this point, so you've probably seen SOMETHING from it at some point.

Anyways, this year we have a similar plan, though we don't plan on continuing with Swipe & Shoot. Instead, we've got a brand new idea for a completely new game. And whereas Swipe & Shoot didn't involve a lot of new skills to learn (other than dealing with Apple review system), this new game will have all kinds of new stuff to learn, mainly focusing on procedural generation for making a universe filled with planets to explore, though we haven't settled on an actual reward or end game yet.

The game will be known as SPATION*, and will feature a fully 3D low-poly universe with unique planets to explore. Players will control a ship and navigate the cosmos on a 2D plane, and can enter a planet's atmosphere to gather resources. We can't tell you everything yet, but trust us, there's a lot to come.

PLAN OF ACTION
Month
Actions
September:
Finalize concept, begin creating generators for universe and planets
October:
Add player ship and controls while planet terrain is designed and added
November:
Continue work from October
December:
Work on core gameplay
January:
Work on core gameplay
February:
Begin work on music, finalize core gameplay
March:
Continue work on sounds, begin more testing, debugging, and marketing
April:
Upload and share!

As you can see, our plan of action is pretty simple, though it's somewhat unevenly spaced out. Changes will probably have to be made throughout the process, especially with any projects (inside and outside of school) that may come up. For example, I'm currently working on two other projects (which will not be mentioned), and I'm taking a random extra computer science course that ends in December. Meanwhile, Jack is still working on his own multiplayer game, so who knows where that will take him. Fortunately, the second half of the year has a lot less stuff to do than the first half, so things can be pushed back with little to no consequences.

RESOURCES
So my projects tend to be pretty independent, with the outside help usually only going as far as my dad and maybe a friend who knows a little more in a certain field than I do (like databases or something). And with Swipe & Shoot, that was still the case. We basically made the project on our own without any outside help, and we're not exactly sure what we'll need this year. We've got all the resources, and we've got our own ways of learning the necessary skills for the project, so all that's left is time. Last year, we usually worked over FaceTime whenever we found time, whether at robotics, at home, or even at school. This year though, we're thinking of working at Coding Club meetings (since why not) instead of robotics meetings, which conveniently happen to be at the same time anyways.


Long story short, we don't really need much yet. The project doesn't take a lot of "materials", and the only department we'll probably need help in is beta testing. But that comes later. In the meantime...be patient. Updates on what the game is actually like and what it will look like are coming soon.

Prepare for awesomeness guys. Trust me, this game has potential.

*note, game will not be known as SPATION