In case it wasn't already obvious (considering that the majority of you reading this probably know this already), this blog is now featured on the i2 homepage! So that means that I've got a lot of explaining to do.
First of all, I should probably mention that my i2 project is my gaming website, which I made over winter break as a central location for all of my Unity games from the past few years. You can find it here: njew.icnc.com
...although due to some server issues we had from a power outage, it isn't quite what it used to be.
And, as requested, here are some of the highlights from the making of this project:
I should also point out that the game I mentioned in my previous post (if you read it) is making steady progress. I haven't said much about it here, but I actually posted a video of the demo I presented at the showcase, which you can watch here:
But there's something extra special about those videos. Notice the music playing in the background? Yep, those are original songs.
And while they aren't anything exceptional, I'd say that they are some of my best songs, along with UrVolumeIsOn from our old Space Exploration game, which is definitely worth checking out. The song, that is, not the game. That game is dead.
You may not know this, but it takes a lot of work to write songs, as fellow i2 composer Steven Tom will probably agree. Especially when you're limited to lame instruments and you're trying to recreate multiple genres of music (but that's a story for another day).
But wait, there's more! You might notice that this blog features two people on it (even if only one of us is actually writing these posts), and while Jack and I aren't still working on the same project, we still work pretty closely on our personal projects.
In fact, Jack's latest project is coming along quite nicely. He's re-making one of his old games called "Poly", a massive online multiplayer game where you gather parts and segments to evolve your polygon creature. It's pretty hard to explain, but I think this screenshot might help:
So Jack is working hard on that, but due to finals it will probably be a while before we see any new progress.
Anywho I think I've just about covered everything I needed to, so...